发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which easily identifies a game machine entering a game state advantageous to a game player and simply setting the state of the game machine to an initial state when performing a presentation in a game state advantageous to the game player and performance in a normal game state other than the game state advantageous to the game player in the same or similar mode. Ž<P>SOLUTION: When backup is effective (S14:Yes), the value of a stack pointer and respective data retreated to a backup area are returned to a state before power-off (before power failure). Then when the game state is in the probability variable state, a special notification flag is turned on and control is continued from the state before the power-off (S15-S19). Thus, a control board for display is notified of the fact that the game state is in the probability variable state, and a notification lamp emits light. An operator cuts off the power supply on visually confirming light emission of the notification lamp, and restores power of a Pachinko machine in a state that a clear switch is pressed down. The state of the Pachinko machine is thus set to the initial state. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010167305(A) 申请公布日期 2010.08.05
申请号 JP20100109250 申请日期 2010.05.11
申请人 SANYO PRODUCT CO LTD 发明人 KAZAOKA KIKUO
分类号 A63F7/02 主分类号 A63F7/02
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