摘要 |
PROBLEM TO BE SOLVED: To suppress flickering of the illumination in a game machine. SOLUTION: In the game machine including a plurality of light emitting elements, the plurality of light emitting elements are divided into a plurality of groups. Light emission control data for controlling the light emission or extinction of the plurality of light emitting elements are repeatedly generated by group at prescribed time intervals, and temporarily accumulated in a buffer. On the other hand, an interruption processing is started based on the output of a timer, and the light emission control data stored in the buffer are transferred to a data saving part in the interruption processing. The plurality of light emitting elements are controlled based on the transferred data. COPYRIGHT: (C)2010,JPO&INPIT
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