发明名称 PERFORMANCE METHOD OF GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase expectations for the next jackpot. SOLUTION: The game machine indicates an expectation degree for a latent probability variable game state by the changeover of a performance mode. Specifically, the game machine performs shifting destination drawing for switching the performance mode using a drawing table where the probability of shifting to each performance mode on a display screen is determined at prescribed timing, and switches the performance mode on the basis of the drawing result of the shifting destination drawing. In the drawing table, the probability of shifting to a predetermined performance mode (the performance mode for which the expectation degree is considered to be high) is high in a high probability state such as the latent probability variable game state, and the probability of shifting to other performance modes (the performance modes for which the expectation degree is considered to be low) is high in a low probability state such as a normal game state. Also, the game machine switches to the performance mode of the higher expectation degree than that in the present performance mode regardless of the drawing result of the shifting destination drawing (or without performing the shifting destination drawing) for the time of a time shortening game state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010158428(A) 申请公布日期 2010.07.22
申请号 JP20090002978 申请日期 2009.01.08
申请人 KYORAKU SANGYO KK 发明人 SUZUKI KOICHI;TANAKA YOSHIMASA;SATAKE NAGAKI;MOMOSE TOMOYA;KANIE KOGORO;NOGUCHI SATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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