发明名称 PERFORMANCE METHOD OF GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a player playing a game for a long period of time enjoy the game without boring him/her. SOLUTION: The game machine executes a skill-stop performance capable of receiving a prescribed operation by a player, and when receiving an operation from the player during the skill-stop performance, stops a reel 203 during variation at a prescribed spot (the spot of a pattern 1 or the spot of a pattern 2). Also, when not receiving the operation from the player during the skill-stop performance, the game machine stops the reel 203 during the variation at the spot of a pattern 3. Then, when the reel 203 is stopped at the spot of the pattern 1, the game machine displays the performance image of the pattern 1 on the display screen of a display part 104 after the stop of the spot. Also, when the reel 203 is stopped at the spot of the pattern 3, the game machine displays the performance image of the pattern 2 on the display screen of the display part 104 after the stop of the spot. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010158431(A) 申请公布日期 2010.07.22
申请号 JP20090002981 申请日期 2009.01.08
申请人 KYORAKU SANGYO KK 发明人 SUZUKI KOICHI;TANAKA YOSHIMASA;SATAKE NAGAKI;MOMOSE TOMOYA;KANIE KOGORO;NOGUCHI SATOSHI
分类号 A63F7/02 主分类号 A63F7/02
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