发明名称 GAME MACHINE
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a highly interesting game machine in which power consumption of a reporting means for reporting an entry to a second start pocket is small, a situation that a player is offended by unneeded entry reporting by the reporting means is not caused and player's desire to play is kept high over a long period of time. <P>SOLUTION: A Pachinko game machine 1 can store the number of "first variation holding" and the number of "second variation holding" in the RAM 31 of a main controller 21. Also, an LED 84 is provided for reporting the entry of a game ball to the second start pocket 79. Then, when symbol variation at a symbol display device 8 is ended in a "probability variable state with time shortening" or a "time shortening state", the "first variation holding" is preferentially consumed. When four pieces of the "second variation holding" are stored, the LED 84 does not execute a reporting operation even when a game ball enters the second start pocket 79. <P>COPYRIGHT: (C)2010,JPO&INPIT</p>
申请公布号 JP2010154888(A) 申请公布日期 2010.07.15
申请号 JP20080333612 申请日期 2008.12.26
申请人 TOYOMARU INDUSTRY CO LTD 发明人 SAWADA TAISUKE
分类号 A63F7/02 主分类号 A63F7/02
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