摘要 |
A GPU pipeline is synchronized by sending a fence command from a first module to an addressed synchronization register pair. Fence command associated data may be stored in a fence register of the addressed register pair. A second module sends a wait command with associated data to the addressed register pair, which may be compared to the data in the fence register. If the fence register data is greater than or equal to the wait command associated data, the second module may be acknowledged for sending the wait command and released for processing other graphics operations. If the fence register data is less than the wait command associated data, the second module is stalled until subsequent receipt of a fence command having data that is greater than or equal to the wait command associated data, which may be written to a wait register associated to the addressed register pair.
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