发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine improving the amusement of a game by vaguely notifying of a high-probability game state, while preventing a fraud executed by intentionally raising a winning probability on a game parlor side and tempting players into playing from the time of opening business. Ž<P>SOLUTION: In a case where a low-probability game state is determined, a sub CPU 102a in a performance control board 102 determines a chance mode. In a case where a high-probability game state is determined, if determining that a winning game ball is entering a second operation-start hole when a pair of movable pieces 10b are drivingly controlled into an open state, the sub CPU 102a determines either of the chance mode and a probability variable mode and, if determining that a winning game ball is entering the second operation-start hole when the pair of movable pieces 10b are drivingly controlled into a closed state, determines the probability variable mode without determining the chance mode. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010125179(A) 申请公布日期 2010.06.10
申请号 JP20080304850 申请日期 2008.11.28
申请人 KYORAKU SANGYO KK 发明人 ITO MASAKAZU;YAMADA YUTAKA
分类号 A63F7/02 主分类号 A63F7/02
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