发明名称 GAME DEVICE, METHOD OF CONTROLLING GAME DEVICE, AND PROGRAM
摘要 <P>PROBLEM TO BE SOLVED: To provide a game device or the like which maintains tension for a match game even when there is a gap in score. <P>SOLUTION: An input reception unit 302 of a game device 301 receives an operation input from a player, wherein if the operation input matches a predetermined achievement condition, an assessment value acquisition unit 303 acquires a baseline value of the achievement condition as an assessment value, a score setting unit 304 calculates points that are associated with the assessment value and sets a score such that the player that carried out the operation input is advantaged by the calculated points, a victor determination unit 305 determines the victor when the game is over, based on the difference in scores, wherein if the difference in the scores of both players is greater than or equal to a predetermined threshold, and the change in the difference in the scores in a recent predetermined time period is not following a narrowing trend, the assessment value acquisition unit 303 treats a bonus value that is greater than or equal to the difference in the scores as the assessment value, in place of the baseline value, and sets the difficulty level of the criteria for determining whether or not the operation input matches the achievement condition, such that the greater the proportion of the bonus value to the baseline value, the greater the difficulty level of the criteria thereof. <P>COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010125115(A) 申请公布日期 2010.06.10
申请号 JP20080303855 申请日期 2008.11.28
申请人 KONAMI DIGITAL ENTERTAINMENT CO LTD 发明人 MORI SHOJI
分类号 A63F13/00;A63F9/00 主分类号 A63F13/00
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