发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent prize balls of an estimated number or more from being intentionally aimed at by making a jackpot continuously generated by a technical intervention of a game player when a read-ahead notice is executed in a game machine equipped with a plurality of variable display apparatus. SOLUTION: After one stored memory has been stored as a first stored memory or a second stored memory, the read-ahead notice (continuous notice performance) regarding the one stored memory is executed by using a specified performance means (e.g., a performance displaying apparatus 9) installed in this game machine according to the determination result of a determination at the time of winning regarding the one stored memory in a period prior to the start of the variable display which is performed for the one stored memory. In this case, if the game machine is under a high base state (a probability variable state or a time-shortened state), the game machine is controlled in such a manner that the execution of the determination at the time of winning based on the start-winning in a first start-winning port 13 may be limited. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010119534(A) 申请公布日期 2010.06.03
申请号 JP20080294976 申请日期 2008.11.18
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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