摘要 |
Methods for defining the complexity and priority of graphics rendering in mobile devices based upon various physical states and factors related to the mobile system including those measured and sensed by the mobile device, such as position, pointing direction and vibration rate, are disclosed and described. In particular, a handheld computing system having an image type user interface includes graphical images generated in response to the instantaneous position and orientation of the handheld device to improve the value of the presented image and overall speed of the system.
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