发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve interest in a battle performance, in a game machine capable of executing the battle performance during the variable display of identification information. SOLUTION: When control to a battle mode is performed, the battle performance (first performance) in the form of starting an attack from an ally character or the battle performance (second performance) in the form of starting an attack from an enemy character is executed. Further, on the basis of the operation of an operation button 120, a reporting performance (rock-paper-scissors display) of reporting which of the first performance and the second performance is to be executed is executed. Further, when shifting to a sudden probability variable big winning game state or a sudden time shortening big winning game state after "losing" is displayed forcibly in "rock-paper-scissors display" without the operation of the operation button 120, the performance in a performance form in common to the sudden probability variable big winning game state and the sudden time shortening big winning game state is executed after the end of the sudden probability variable big winning game state or the sudden time shortening big winning game state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010110527(A) 申请公布日期 2010.05.20
申请号 JP20080286952 申请日期 2008.11.07
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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