摘要 |
<P>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing a desire to play. Ž<P>SOLUTION: A Pachinko game machine 1 repeatedly switches to either one of a normal state and a probability variable state as its game form and advances a game. Further, a decorative lamp is lighted, made to flicker and put out accompanying the progress of the game and various performances are executed. Especially when a special game state such as a big winning is attained, since the decorative lamp is lighted and made to flicker in a special pattern, a performance effect is increased and thus a desire to play is increased. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
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