发明名称 NETWORK GAME SYSTEM AND PROGRAM
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a network game system by which a delay does not occur in appearance, information amount for transmitting and receiving is small, and fraudulent action can be prevented. <P>SOLUTION: A game world is separated into a virtual world A and a virtual word B, both the virtual worlds is constructed and updated not only on a game machine A operated by a player A but also on a game machine B operated by a player B, and pieces of operation information of both the players are transmitted and received between the game machines. The (n+D)th frame of the virtual world A and the (n)th frame of the virtual world B of the virtual world B are superimposed on each on other and displayed on the game machine A and the (n)th frame of the virtual world A and the (n+D)th frame of the virtual world B are superimposed on each other and displayed on the game machine B. A new object are made appear in a (n+D)th frame or later of the virtual world B when event occurs in the (n)th frame of the virtual world A. <P>COPYRIGHT: (C)2010,JPO&INPIT</p>
申请公布号 JP2010104389(A) 申请公布日期 2010.05.13
申请号 JP20080216107 申请日期 2008.08.26
申请人 WATANABE KEIZO 发明人 WATANABE KEIZO
分类号 A63F13/10;A63F13/12 主分类号 A63F13/10
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