发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine equipped with game property which can avoid monotonousness by making a game player recognize that a profit amount to the game state may be unfixed while keeping the balance between the occurrence probability of an advantageous game and the profit amount. SOLUTION: When the value of a variation frequency counter by the process of S406 is 100 or lower, a variation pattern is selected by the same shortened variation starting process regardless of whether a high-probability flag is on or not, i.e., whether the game machine is under a high-probability period or not, and therefore, the variable display is performed by an important symbol displaying apparatus under the same configuration. Therefore, whether the game machine is under the high-probability period or not is not recognized by the game player based on the configuration (the variation pattern and stopped symbols) of the variable display which is displayed on the important symbol displaying apparatus. Thus, the game player expects that the game machine is under the high-probability period even after the game state has been shifted from a high probability to a low probability, and can expect the acquisition of values on the game by the putting out of prize balls as the profit. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010104834(A) 申请公布日期 2010.05.13
申请号 JP20100029963 申请日期 2010.02.15
申请人 SANYO PRODUCT CO LTD 发明人 KANO TATSUYOSHI
分类号 A63F7/02 主分类号 A63F7/02
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