发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can make a game player enjoy the game to the very end without excessively leaving game mediums such as tokens. SOLUTION: In this slot machine 10 corresponding to a maximum betting number of three, when the game is performed by the betting number of one or two, a cherry bell winning, for which the number of putting out tokens is three, is set as a winning combination candidate, and the winning probability is set to be high. By this method, when one or two tokens have been left in hands of the game player, one time of the game can be performed by dropping one or two tokens which have been left in hands while making the game player expect the obtaining of the putting out of three tokens by the establishment of the cherry bell winning. Therefore, when the putting out of three tokens has been performed by the establishment of the cherry bell winning, the game player can play one more game while expecting the further establishment of a BB winning by dropping the three tokens, and can enjoy the game to the very end without excessively leaving tokens. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010104620(A) 申请公布日期 2010.05.13
申请号 JP20080280584 申请日期 2008.10.30
申请人 SANYO PRODUCT CO LTD 发明人 KANO TATSUYOSHI
分类号 A63F5/04 主分类号 A63F5/04
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