摘要 |
A method for realizing embroidery simulation which can be used as an alternative sample to an actual object. A shade is added to a stitch not to brighten the center of the stitch and to darken the opposite ends thereof as shown at (a) but to brighten a stitch A close to a light source most and to darken a stitch B remote from the light source most as shown at (b). Assuming that the light source is not located on a two-dimensional plane where the stitch exists but a light beam enters obliquely from the upper space, variation of shade is also added in the widthwise direction of a yarn similarly to the longitudinal direction thereof in order to impart three-dimensional feeling thus attaining a simulation image having highly massive feeling. <IMAGE> |