发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can well raise the degree of attention to a game. SOLUTION: When a game ball enters an operation port provided in a playfield for winning a prize, a main controller 81 obtains holding information. Then, based on the decision of winning or losing a prize carried out to the obtained holding information, a main display part 43 starts a picture pattern change display and a symbol display unit 41 starts a symbol change display. In this case, under the condition of a plurality of pieces of holding information memorized, the symbol display unit 41 may predict the holding of reporting the content of the holding information that is not for decision of winning or losing a prize. In addition, whether the jackpot numerical value information referred to the decision of winning or losing a prize accords with the holding information is decided during the prediction of the holding but confirmation process for predicting the holding may be limited in the area of a normal process where a decision to win or lose a prize is processed. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010099469(A) 申请公布日期 2010.05.06
申请号 JP20090227283 申请日期 2009.09.30
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址