发明名称 CARD-TYPE LEARNING TOOLS, LEARNING APPARATUSES, PROGRAMS FOR LEARNING APPARATUSES, AND RECORDING MEDIA THEREFOR
摘要 An offensive player operates input means (32) to display on a display screen (31), one or more associated problems from a plenty of problems stored in a memory (42), so that the offensive player and a defensive player both input answers. According to the results (correct or incorrect) of the inputted answers, a damage point is given to the player who has lost. When the damage point of the partner player reaches a predetermined value, a plurality of associated problems are represented. Moreover, two areas (11, 12) are displayed on the display screen (31) for the offensive player and the defensive player. A card (3) for representing the problem this time is placed in the area (11 or 12) of the player who has won. Only when the area (11) is full of cards (3) and the area (12) has a card, a plurality of associated problems may be represented. The present invention enables players to get a systematic knowledge while enjoying a match, thereby increasing the learning effect.
申请公布号 US2010112532(A1) 申请公布日期 2010.05.06
申请号 US20080595442 申请日期 2008.04.09
申请人 KAKUI YASUO 发明人 KAKUI YASUO
分类号 G09B19/22 主分类号 G09B19/22
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