发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which enables a player to keep a desire to play without feeling bored even when the same game state continues. Ž<P>SOLUTION: In a non-time-shortening game state, the variation time of normal patterns is controlled to the prescribed time. When a jackpot is won and a time shortening game state is attained, the variation time of the normal patterns is shortened. The time shortening game state is ended usually when the variable display of special patterns is performed 50 times at maximum. Also, when a first or second small winning pattern is determined by the drawing of the jackpot, a small winning game is executed. When the small winning game is executed on the basis of the second small winning pattern, a time shortening premium opportunity is set. In the time shortening premium opportunity, when a jackpot pattern with time shortening is determined by the drawing of the jackpot, the time shortening game state generated after the end of the jackpot game continues until the variable display of the special patterns is performed 100 times at maximum. The winning probability of the second small winning pattern is set to (a first start port 9)>(a second start port 10). Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010099254(A) 申请公布日期 2010.05.06
申请号 JP20080273253 申请日期 2008.10.23
申请人 KYORAKU SANGYO KK 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;AMANO TAKAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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