发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To increase a game player's interest in a game by giving the game player room for selection concerning the progress of the game to thereby make the game player active for the game. SOLUTION: As game states, the game machine includes: increase RT (replay time) 1-3 (4051-4053) more advantageous than a normal game state (401) and different in specification; an increase RT select zone (403) enabling to select one of the increase RT1-3 and cause the transition, and determining the lottery probability or the like of RP (replay) 2-RP4 as prize winning combination; and RTC1-3 (4041-4043) achieving the transition to the increase RT1-3, respectively, determining the lottery probability or the like of the RP5-RP7 as prize winning combination, and corresponding to the increase RT1-3, respectively. In the increase RT select zone, when the RP2-RP4 win a duplicate prize, one of them is made to win a prize, the transition to one of the corresponding RTC1-3 occurs, and when a prize is won in one of the RP5-RP7 before a prize is won in the RP8, the transition to one selected from the increase RT1-3 occurs. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010099290(A) 申请公布日期 2010.05.06
申请号 JP20080273857 申请日期 2008.10.24
申请人 OIZUMI CORP 发明人 TAKAHASHI SHINYA
分类号 A63F5/04 主分类号 A63F5/04
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