摘要 |
<p><P>PROBLEM TO BE SOLVED: To provide a game program which enables a player to select whether or not to fight with an enemy character according to game conditions, thereby provides variations of a fight start pattern and improves a strategical property as a result. <P>SOLUTION: An indicative value which is a parameter indicating the possibility that a player character attacks a non-player character is calculated, and a normal state wherein the player character is not found, an alert state wherein the indicative value is lower than a prescribed value though the player character is found and an attack action is not taken, or a fight state wherein the player character is found, the indicative value is higher than the prescribed value and the attack action is taken is alternatively set to the non-player character. <P>COPYRIGHT: (C)2010,JPO&INPIT</p> |