发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which determines winning in consideration of the acquisition order of symbol information in a game machine which acquires information on a symbol and determining winning from the combination of pieces of the acquired information. Ž<P>SOLUTION: The game machine includes: a game board in which ball entrance openings corresponding to a plurality of kinds of symbols having first or second attribute information set are arranged; and a game ball launching means for launching a game ball into the game board. A game control means successively stores information on the attribute information of the symbol corresponding to a ball entrance opening where a predetermined number of game balls launched into the game board enter, in a storage means. When a permutation corresponding to the entering order of the first attribute information and the second attribute information of the predetermined number of symbols stored in the storage means forms a predetermined winning permutation, completion of winning is determined. The first attribute information sets numerical information and the second attribute information sets information on four-function operators and a predetermined winning permutation forms a four-function operation expression. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010075393(A) 申请公布日期 2010.04.08
申请号 JP20080246324 申请日期 2008.09.25
申请人 SAMMY CORP 发明人 SHIBANO KENJI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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