发明名称 RAY TRACING ON GRAPHICS HARDWARE USING KD-TREES
摘要 Described is a technology by which a ray tracer incorporates a GPU-based kd-tree builder for rendering arbitrary dynamic scenes. For each frame, the ray tracer builds a kd-tree for the scene geometry. The ray tracer spawns and traces eye rays, reflective and refractive rays, and shadow rays. For each ray to be traced, the ray tracer walks through the kd-tree until it reaches leaf nodes and associated triangles. When a ray passes through both sides of a splitting plane, the “far” sub-tree is pushed into the stack and the “near” sub-tree is traversed first.
申请公布号 US2010079451(A1) 申请公布日期 2010.04.01
申请号 US20080241044 申请日期 2008.09.30
申请人 MICROSOFT CORPORATION 发明人 ZHOU KUN;QIMING HOU;GUO BAINING
分类号 G06T17/00;G06T15/50 主分类号 G06T17/00
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