发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To follow the change of symbols with eyes without the feeling of incompatibility and to predict in which symbol combination they are to be stopped finally. SOLUTION: Regarding the game machine such as a Pachinko game machine, for instance, when a varying symbol group is displayed in a first predetermined symbol combination "000" on an effective line, a first step of varying all the symbol groups 6a, 6b and 6c used on a first line and a second line in the same direction for one symbol (prescribed first number of symbols) is executed. Thereafter, the symbol group 6a used on a left line (first line) is varied in a direction opposite to the varying direction of the first step of two symbols (prescribed second number of symbols), and a second predetermined symbol combination "111" is displayed on the effective line. In such a manner, the variation of the symbol groups by a plurality of variation lines is achieved. Thus, a player can predict the symbols to be stopped following the change of the symbols with eyes and does not feel incompatibility since the array is the same before and after the symbol variation. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010063938(A) 申请公布日期 2010.03.25
申请号 JP20090293595 申请日期 2009.12.25
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;KURAMOTO KAZUAKI
分类号 A63F7/02 主分类号 A63F7/02
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