摘要 |
PROBLEM TO BE SOLVED: To provide a means allowing even players well knowing the principle of a machine model to feel the improvement in a sensory winning probability of a specific game more than an actual winning probability in a Pachinko game machine adapted to shift to a special game advantageous for players when stop identification information is in a predetermined mode. SOLUTION: A so-called type 1 Pachinko game machine is configured to determine whether shifting to a specific game or not using a sorter in a big win derived from an entry of a ball in an operation-start hole which allows the easy entry in a regular game, and to determine whether shifting to the specific game or not by a type of symbols in a big win derived from the entry of a ball in an operation-start hole which allows the easy entry in a specific game. COPYRIGHT: (C)2010,JPO&INPIT
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