发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of further increasing amusements in a latent mode. SOLUTION: After determining whether a received command is a first special symbol holding number command or a second special symbol holding number command (S1701), whether or not a holding number U1 included in the command is larger than a threshold K1 is determined (S1702). When it is larger than the threshold K1, the performance of latent reporting is executed (S1703). When it is equal to or smaller than the threshold K1, whether or not the received command is the second special symbol holding number command from a game control section 200 is determined (S1704). Then, whether or not a holding number U2 included in the command is larger than a threshold K2 is determined (S1705). When it is larger than the threshold K2, the performance of latent reporting is executed (S1703). When the holding number U2 is equal to or smaller than the threshold K2, latent reporting mode processing is ended. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010063733(A) 申请公布日期 2010.03.25
申请号 JP20080234308 申请日期 2008.09.12
申请人 KYORAKU SANGYO KK 发明人 MOMOSE TOMOYA;KAWAKAMI KOTA
分类号 A63F7/02 主分类号 A63F7/02
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