发明名称 SYSTEMS AND METHODS FOR A RAY TRACING SHADER API
摘要 Aspects include API interfaces for interfacing shaders with other components and/or code modules that provide ray tracing functionality. For example, API calls may allow direct contribution of light energy to a buffer for an identified pixel, and allow emission of new rays for intersection testing alone or in bundles. The API also can provide a mechanism for associating arbitrary data with ray definition data defining a ray to be tested through a shader using the emit ray call. The arbitrary data is provided to a shader associated with an object that is identified subsequently as having been intersected by the ray. The data can include code, or a pointer to code, that can be used by or run after the shader. The data also can be propagated through a series of shaders, and associated with rays instantiated in each shader. Recursive shaders can be recompiled as non-recursive shaders interfacing with API semantics according to the description.
申请公布号 US2010073370(A1) 申请公布日期 2010.03.25
申请号 US20090563870 申请日期 2009.09.21
申请人 CAUSTIC GRAPHICS, INC. 发明人 MCCOMBE JAMES ALEXANDER;PETERSON LUKE TILMAN;SALSBURY RYAN R.;GIES SEAN MATTHEW
分类号 G06T15/50;G06F17/30 主分类号 G06T15/50
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