发明名称 Methods of processing graphics data including reading and writing buffers
摘要 Apparatuses and methods for detecting position conflicts during fragment processing are described. Prior to executing a program on a fragment, a conflict detection unit, within a fragment processor checks if there is a position conflict indicating a RAW (read after write) hazard may exist. A RAW hazard exists when there is a pending write to a destination location that source data will be read from during execution of the program. When the fragment enters a processing pipeline, each destination location that may be written during the processing of the fragment is entered in conflict detection unit. During processing, the conflict detection unit is updated when a pending write to a destination location is completed.
申请公布号 US7683905(B1) 申请公布日期 2010.03.23
申请号 US20060493484 申请日期 2006.07.26
申请人 NVIDIA CORPORATION 发明人 KIRK DAVID B.;PAPAKIPOS MATTHEW N.;BASTOS RUI M.;LINDHOLM JOHN ERIK;MOLNAR STEVEN E.
分类号 G06T1/20;G06T1/60;G09G5/00 主分类号 G06T1/20
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