发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To extend duration of player's concentration and interest in a game and to enhance player's expectation by making the player concentrate on an accessory for opening and closing a big winning opening. SOLUTION: A game machine includes a first accessory and a second accessory which are opened and closed in a special game state. In the game machine, a type of the special game state is determined by lottery, either a first special game state or a second special game state is set, and either a normal probability state or a high-probability state is set as a game state after the end of the special game state. In the first special game state, an opening period per one time of the first accessory and the second accessory is set longer. In the second special game state, the opening period is shorter than that of the first special game state. One of the patterns is selected from a plurality of predetermined opening patterns relating to the first and second accessories. The opening patterns are formed so that the probability for shifting to the high-probability state after the end of the second special game state is increased as frequency of opening of the second accessory is increased in the second special game state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010051638(A) 申请公布日期 2010.03.11
申请号 JP20080221098 申请日期 2008.08.29
申请人 KYORAKU SANGYO KK 发明人 ITO MASAKAZU;USAMI TOSHIYUKI;FUCHIWAKI IWAO;MATSUI MASAKAZU;NAKAMURA TATSUYA
分类号 A63F7/02 主分类号 A63F7/02
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