发明名称 |
UNIFIED TEXTURE COMPRESSION FRAMEWORK |
摘要 |
A method for compressing textures. A first block of texels is transformed from a red-green-blue (RGB) space to a second block of texels in a luminance-chrominance space. The first block has red values, green values and blue values. The second block has luminance values and chrominance values. The chrominance values may be based on a sum of the red values, a sum of the green values and a sum of the blue values. The chrominance values may be sampled for a first subset of texels in the second block. The luminance values and the sampled chrominance values may be converted to an 8-bit integer format. The luminance values of the first subset may be modified to restore a local linearity property to the first subset. The second block may be compressed into a third block. |
申请公布号 |
WO2009158689(A3) |
申请公布日期 |
2010.03.11 |
申请号 |
WO2009US48975 |
申请日期 |
2009.06.26 |
申请人 |
MICROSOFT CORPORATION |
发明人 |
LU, YAN;SUN, WEN;WU, FENG;LI, SHIPENG |
分类号 |
G06T1/00;G06T5/00 |
主分类号 |
G06T1/00 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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