发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving a performance effect by executing a forenotice performance. SOLUTION: A performance control CPU of a game machine specifies a win-time determination result from a win-time determination notification command transmitted from a main board 11 (S602), and determines a forenotice performance pattern type based on the specified win-time determination result using determination data which are so set that the forenotice performance is easily executed in a big win when a game value is high (S603-S605). The performance control CPU determines either of the forenotice performance patterns contained in the determined forenotice performance pattern type (S607-S609). When determining that the consecutive number of the forenotice performance pattern is a total retention storage number or more (S610; No), the performance control CPU finishes a battle forenotice performance setting processing. When the consecutive number of the forenotice performance pattern is less than the total retention storage number (S610; Yes), the performance control CPU executes a setting for executing the forenotice performance determined in the step S609 (S611). COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010046161(A) 申请公布日期 2010.03.04
申请号 JP20080211215 申请日期 2008.08.19
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO;SUGAYA MASATAKA
分类号 A63F7/02 主分类号 A63F7/02
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