发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the winning time of a first winning combination from becoming monotonous. SOLUTION: When a start lever 41 provided on a slot machine 10 is operated, a winning combination is drawn in the inside and reels 32L, 32M and 32R respectively visible through display windows 26L, 26M and 26R start to rotate. Then, when stop switches 42-44 are operated, the reels 32L, 32M and 32R corresponding to the switches 42-44, respectively, are stopped. In this case, in a general game state, BB winning is established by the probability of about 1/350 if a BB winning flag is carried over. In a first specified game state, a second specified game state and a third specified game state, the BB winning is established by the probability of about 1/13.0 if the BB winning flag is carried over. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010042217(A) 申请公布日期 2010.02.25
申请号 JP20080227833 申请日期 2008.09.05
申请人 SANYO PRODUCT CO LTD 发明人 MORI KOTARO;UCHIDA TOMOHIRO
分类号 A63F5/04 主分类号 A63F5/04
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