发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine can reduce the increase ratio of data in a case where the number of states which may possibly be taken of discrimination information is increased. SOLUTION: A stop symbol pattern table 43 is parted to four groups in accordance with the mode of ready-to-win states, and each can be composed of as little as 80-byte data. In referring to the stop symbol pattern table 43 for determining a pattern of stop symbols, determination of a ready-to-win state has already been established, and the residual determination criteria is a stop pattern of middle symbols. For the middle symbols, there are 20 symbols as illustrated with Fig.3(b) (unillustrated), and for stop patterns of the middle symbols, there are 20 patterns as illustrated in Fig.4 (not shown). For the stop symbol pattern tables 43 as grouped in four, each can be composed of 20-byte data. By thus grouping the stop symbol pattern table 43 in accordance with the mode of the ready-to-win states, the stop symbol pattern table 43 can be composed of small quantity data of 20x40 totalling 80 bytes. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010042304(A) 申请公布日期 2010.02.25
申请号 JP20090267297 申请日期 2009.11.25
申请人 SANYO PRODUCT CO LTD 发明人 KONDO YUICHI;SATO HIDEAKI
分类号 A63F7/02 主分类号 A63F7/02
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