发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine by which a variety of performance can be done by providing consecutiveness to games. SOLUTION: An obliterate number is determined from a fluctuation pattern and an obliterate number determining random number when a fluctuation performance according to the fluctuation pattern is carried out during a specific mode is carried out. Then, an attacking technique for demolishing subsidiary characters 102 are determined from the obliterate number and a specific character displayed after the attack is determined. Further, the performance by the attacking technique is carried out, the subsidiary characters 102 are demolished to the number of the obliterate number, and the sum of the obliterate number is displayed in a total obliterate number display section 130. The processing for subtracting the total obliterate number from the hit point of a main character 101 is carried out at the same time when the specific mode is completed. Furthermore, it is determined to win after the completion of the specific mode and the ratio where the main character 101 with few hit point is determined goes up when the special ready-to-win is executed. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010035765(A) 申请公布日期 2010.02.18
申请号 JP20080201162 申请日期 2008.08.04
申请人 TOYOMARU INDUSTRY CO LTD 发明人 SANO CHISANRO
分类号 A63F7/02 主分类号 A63F7/02
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