发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine for continuously executing a performance for making a player have prescribed expectations in various forms. SOLUTION: Only when a game state after a continuous notice performance for which a permission is newly reported by a holding number-of-times command during the continuous notice performance becomes "jackpot" (S1109:Yes), the start of the continuous notice performance is determined by a prescribed probability. Thus, since the start of the continuous notice performance is not determined when the game state after the continuous notice performance for which the permission is newly reported by the holding number-of-times command is "losing" (S1109:No), the continuation of a "losing" state even though the continuous notice performance is continuously executed is suppressed. In the meantime, when the continuous notice performance is executed continuously after the game state of a Pachinko game machine 10 becomes the "losing" state after the preset continuous notice performance is executed, the player is made to have the strong expectations of the "jackpot". COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010029604(A) 申请公布日期 2010.02.12
申请号 JP20080197843 申请日期 2008.07.31
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址