发明名称 SLOT MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To enhance the attractiveness of games by easily making a difference in the numbers of tokens acquired by players. Ž<P>SOLUTION: When a watermelon wins, a reference line is selected by reference line lottery from one of upper, middle, and lower-stage winning valid lines. When a first stop button is depressed, a symbol number on the reference line is identified, so as to identify an upper limit number from an upper limit number table, which is associated with the identified symbol number. Thus, the upper limit number is selected as 15 or one. When a watermelon A wins and also the first stop button is depressed in a case where the symbols with the symbol numbers 1-7 are on the reference line, when a watermelon B wins and also the first stop button is depressed in a case where the symbols with the symbol numbers 8-14 are on the reference line, and when a watermelon C wins and also the first stop button is depressed in a case where the symbols with the symbol numbers 15-21 are on the reference line, the upper limit number is selected as 15. In the other cases, the upper limit number is selected as one. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010012147(A) 申请公布日期 2010.01.21
申请号 JP20080176861 申请日期 2008.07.07
申请人 OLYMPIA:KK 发明人 SUGANO SATOSHI
分类号 A63F5/04 主分类号 A63F5/04
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