发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine by which illegal action can be monitored whether or not a power source is shut off. Ž<P>SOLUTION: The game machine GM determines whether or not a profit condition advantageous to a player is generated by winning or losing lottery based on a detecting condition obtained when the predetermined detecting condition relating to the action of the player is generated. The game machine includes: electronic paper 72 having a plurality of pixels and storing the display content of its own in a nonvolatile manner; a character ROM 74 storing the display content of the electronic paper as a plurality of groups of dot data; an address section 75 receiving a timekeeping clock Φ of predetermined time width and specifying any one group of the plurality of groups of data; and a write circuit 73 reading out a group of data specified by the address section 75 from the character ROM 74 and feeding the same to the electronic paper 72 to store the data. The write circuit 73 is operated in response to supply of a power supply of a power voltage to the game machine. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010005436(A) 申请公布日期 2010.01.14
申请号 JP20090234750 申请日期 2009.10.09
申请人 FUJISHOJI CO LTD 发明人 JINNO MINORU
分类号 A63F7/02 主分类号 A63F7/02
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