发明名称 METHOD AND SYSTEM FOR AUTOMATICALLY GENERATING WORLD ENVIRONMENT REVERBERATION FROM A GAME GEOMETRY
摘要 Reverberation parameters for one or more positions of interest are derived from graphics data used for displaying a computer-generated environment. For each position of interest for which reverberation parameters are desired, environmental parameters including distances and the hardness of features in a range of interest and at points on cubemap faces are automatically determined from the graphics data. The environmental parameters are stored with the graphics data and associated with each position of interest. Upon rendering of the computer-generated environment, reverberation property set values usable by a reverberation engine are calculated or interpolated between predetermined values according to the environmental parameters. Thus, values such as reverb, reverb delay, reflections, decay time, reflection delay, and other reverb parameters are automatically calculated, subject to selective operator tuning, and provide realistic reverberation effects in the sounds heard by a user who is experiencing the rendered environment.
申请公布号 US2010008513(A1) 申请公布日期 2010.01.14
申请号 US20090561799 申请日期 2009.09.17
申请人 MICROSOFT CORPORATION 发明人 BAILEY RICHARD S.;BRUMITT BARRY
分类号 H03G3/00;A63F13/00 主分类号 H03G3/00
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