发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the decline of the operating rate of the game machine and continuously executing the performance of making a player have a prescribed expectation feeling while giving an opportunity to shift to an advantageous game state to the player. SOLUTION: When receiving a holding number-of-times command (S1007:Yes), when it is determined that the bit corresponding to a first holding ball of a continuous notice flag 223b is 1 (S1009:Yes), since a continuous notice performance is under execution at present, subsequent processings are omitted and the process returns to a main processing. Thus, even when the value of a continuous notice permission flag included in the received holding number-of-times command is "1", the continuous notice performance is prevented from being newly set to a variation performance. Thus, since the consecutive execution of another continuous notice performance after one continuous notice performance is executed is suppressed, the appearing frequency of the continuous notice performance is suppressed, and the player is made to keep high expectation feelings for the continuous notice performance. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2010005367(A) 申请公布日期 2010.01.14
申请号 JP20080250728 申请日期 2008.09.29
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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