摘要 |
A turn-based game obtains game characteristics similar to a multiplayer game and is executed without causing a waiting time depending on other players. A game system has a plurality of game devices communicably connected to each other via a communication network. In the game system, each game device repeatedly obtains different-character position information at a predetermined timing and, every time when a communication unit in the game device obtains different-character position information, updates corresponding different-character position information to the obtained different-character position information. Each game device displays, based on the different-character position information stored in a game information storage unit in the game device, a game screen on which a different-character position display image is displayed and updates the position of the different-character position display image in correspondence to the updating of the different-character position information by the game information storage unit of the game device, wherein the different character position display image indicates a position within a virtual game space in another game device, at which a character to be operated and corresponding to the different character position information is present. |