发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can increase excitement and enjoyment of a game player even after the completion of a performance. Ž<P>SOLUTION: The Pachislot game machine (1) includes a liquid crystal display (5) which displays the performance images of psychological test performances. A subsidiary control circuit (72) displays the choices of the psychological test performances on the liquid crystal display (5). Then, based on the operation of stop buttons (7L, 7C and 7R) by the game player, the subsidiary control circuit displays one predetermined performance image from among a plurality of predetermined performance images displayed on the liquid crystal display (5) in response to the selection of one item selected from among the items of the choices. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010004985(A) 申请公布日期 2010.01.14
申请号 JP20080165512 申请日期 2008.06.25
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 KAWAMURA HIDENORI
分类号 A63F5/04 主分类号 A63F5/04
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