发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine for enabling a player to continuously play a game without diminishing eagerness for the game, while raising an interest by making the player not recognize a shift to a high probability game state. Ž<P>SOLUTION: The game states to be controlled by a control means 200 includes: a low probability game state with a low big winning probability; and the high probability game state with a winning probability higher than that of the low-probability game state. Game data includes: first data for progressing the game in the high-probability game state after the end of the big winning game; second data for progressing the game in the low-probability game state after the end of the big winning game; and third data for progressing the subsequent game in the high-probability game state which is not recognized or hardly recognized by the player. The control means 200 announces the player that the game state has been the high-probability game state with the acquisition of the first data as a trigger after the game state is shifted to the high-probability game state, on the basis of the third data. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010005236(A) 申请公布日期 2010.01.14
申请号 JP20080169879 申请日期 2008.06.30
申请人 KYORAKU SANGYO KK 发明人 KAWAKAMI KOTA
分类号 A63F7/02 主分类号 A63F7/02
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