发明名称 GAME MACHINE
摘要 <P>PROBLEM TO BE SOLVED: To provide a game machine which can increase playability and can provide such a playability that prevents players from getting bored by a special game which can be achieved by a simple control. Ž<P>SOLUTION: The game machine is structured so as to set a "bottle water" challenge period of five games after a bonus ends, and to display the order of pressing which permits the players to win "water bottle" symbols at the time when the "water bottle" symbols are won by lottery on an LCD 16 in subsequent fifty-game game when the players win "water bottle" symbols by lottery during the "water bottle" challenge period and win the "water bottle" symbols by correctly answering a three-choice question about the order of pressing. The game machine is structured so as to set a "bell" five games challenge period when the "water bottle" symbol induction period occurs and to display the order of pressing which permits the players to win the "bell" symbols or the "water bottle" symbols on the LCD 16 in subsequent fifty games when the players win the "bell" symbols or the "water bottle" symbols by lottery when the players win the "bell" symbols by lottery during the "bell" challenge period and win the "bell" symbols by correctly answering a three-choice question about the order of pressing. Ž<P>COPYRIGHT: (C)2010,JPO&INPIT Ž
申请公布号 JP2010000387(A) 申请公布日期 2010.01.07
申请号 JP20090231672 申请日期 2009.10.05
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F5/04 主分类号 A63F5/04
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