发明名称 NEURAL LINKS/ARTIFICIAL INTELLIGENCE/COMPUTER NEW INTERNET MULTI-DIMENSIONAL III
摘要 We are also using Millimeter-Wave And or Backscatter (Radio/Microwave/radar/sonar/ X- ray/MRI/FMRI/DTI/CAT/Stereoscopic x-ray screening/Coherent scattering/ ultrasound, positron emission tomography (PET), nuclear magnetic resonance (NMR) imaging , nuclear quadrupole resonance (NQR) scanning, and neutron emission analysis/ for the microscopic world we could use backscattered electron (BSE) imaging in a scanning electr on microscope (SEM)/acoustic backscatter/a cheap light scatter system that infe rs 3 - dimensional images/laser scattering system/ New technology in echocardiograp hy II/Multi- Beam Back Scatter - Echosounders/Dual Beam Slice and View/ electron microscope, such as orientation/channelling contrast imaging and electron backscatter diffraction (EBSD), two sets of points in the plane are orthographic projections of the same three- dimensional point set exactly when there common projection, a form epiphora constraint used in stereopsis, we could also use different sized squares and/or hexagons where a vortex whethe r within that single (or a gathering of) square(s)/hexagon(s) forms a curved vortex (and/o r sharp angles) that protrudes into the 3 dimension and can be skewed in any direction cause d by relative rates of change between the (x,y,z -axis) (the rate of change whereby thecon tours/vortex are more gradual and the sharp angles cross each other at sharp corners - sharp angles are easily calculated while the contours/vortex includes direction and the turni ng of corners that given 2- dimensional planes, the contours/vortex (can involve protrusions an d indentations on both sides of the plane) can change direction - and rate of increasing in above direction or decreasing rate that same (the z - points/lines) not as straight relative to the (corresponding x,y - points/lines) direction, the program could allow the Us er to tweak the degrees of change along segments of the lines/curves/contours/vortex by selecting segments of lines (and adjusting rate of change from what sub segments to su b segments - possibly with a knob on the computer screen and/or mouse and/or other form o f gauge control and/or (able to convert computer tablet pictures into 3 dimensional and/or 4 sided objects for our multidimensional internet websites) we could also have the computer zoom/enlarge the line segment and a the computer travels down line at the User's selected rate of tracing and the User adjusts the dial to make the rate of change steeper or less steep and/or starting with the most common contour/vortex of all is the bell curve where (with the further option to create reflective/symmetry by pressing a button) we could for contour/vortex, add lines from side to side such that as we approach the tip peak/apex (towards the centare away from the bottom of the contour/vortex) of the contour/vortex the squeezing bands from side to side get narrower and narrower and vice versa - in order to skew towards front therefore back needs to stretch greater distance by being flatter at some ar ea along the back and/or vice versa also right to left (and vice versa) contours/vortex and th e shapes of their curves commonly found, (also the zoom enlarged tools for extra details... ) Imaging Technologies to convert real objects in Multi-Dimensional, converting to computer to multi- dimensional any and all virtual reality entities and cut and paste (colour b y contrasting boundaries between depth levels (space in front whose colour would block the object behind from being seen) (correct proportional body (entities') parts) to make the entities interact and/or animate (possibly using Neural Links to create how the body of an entity moves when facing different directions and movement of arms and torso beg. to pick something up, to hug another entity and/or fighting and all interactions and movements... basical ly body parts/segments joint to joint pivot for coordination - the degrees (directio n) that the joint can bend to extend (towards extreme joint pivotability) most focus being pivot amounts that parts of the person's natural movement versus lesser other times when trying to balance because faced with a dragging force or an opposing force or object in the way... We plan to make a version for computers and one (possibly compatible) with television all compatible with Artificial Intelligence. We allow Users to view or Neural Links experience the rooms either facing straight as a human standing facing the room from normal perspective. And/or blueprint overview of the layout room by room or several rooms at once (Zoom). The rooms can be anything from offices, waiting rooms, bedrooms, board rooms , to city walkways to wander University, any and all grounds and buildings, streets, including fantastic science fiction, fiction... The rooms/compartments/neighbourhoods/districts/cities (based on typical (usage GP) and/or customized, could be furnished with plants, tables, zoomable Televisi on where internet movies Hub or
申请公布号 CA2629806(A1) 申请公布日期 2009.12.03
申请号 CA20082629806 申请日期 2008.06.03
申请人 VOON, GERARD G. V. 发明人 VOON, GERARD
分类号 G99Z99/00;G01N23/00;G01N24/08;G01S7/292;G06F17/30;G06N3/02;G06Q30/00 主分类号 G99Z99/00
代理机构 代理人
主权项
地址