发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing the decline of game amusements in a performance during the time of a probability variable state. SOLUTION: On the display screen of a liquid crystal display area 640, during the execution of a first advantageous game state, a series of performance images whose start trigger is a performance command suggesting the end of a big winning game performance are displayed by a performance display control means 2656 until the end of the first advantageous game state, whether or not it is during the variable display of a plurality of symbol columns, during variation standby (the state without the start entry of a game ball to a first start port 1502 or a second start port 1506) and during the next or succeeding special advantageous game state. At the time when operation signals of an operation button 330 are receivable by an operation receiving means 2666, the series of performance images are displayed such that they can be temporarily stopped by the operation of the operation button 330b. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009279103(A) 申请公布日期 2009.12.03
申请号 JP20080132582 申请日期 2008.05.20
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;NISHITANI TAKEHITO
分类号 A63F7/02 主分类号 A63F7/02
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