发明名称 Auto level of detail-based MIP mapping in a graphics processor
摘要 A graphics system includes a graphics controller for rendering polygons with texture using an improved MIP mapping technique. The graphics controller includes a polygon engine for rendering the pixels in a polygon and a texture map engine for selecting texture elements ("texels") from an appropriate texture map to be applied to the pixels rendered by the polygon engine. The texture map engine generates texel coordinate values from pixel coordinate values provided by the polygon engine. The appropriate texture map is selected from a set of texture maps each varying from the others by the level of detail of the texture in each map. The graphics controller selects the appropriate level of detail texture map to use to increase speed, efficiency, and realism quality of the graphics system. The determination as to which level of detail texture map is appropriate is made by computing the area bounded by adjacent texel coordinates generated by the texture map engine. In the preferred embodiment, vectors are defined for each the adjacent texels and the area is determined from the magnitude of the cross product of the vectors.
申请公布号 US5986663(A) 申请公布日期 1999.11.16
申请号 US19970948626 申请日期 1997.10.10
申请人 CIRRUS LOGIC, INC. 发明人 WILDE, DANIEL P.
分类号 G06T15/20;(IPC1-7):G06T15/00 主分类号 G06T15/20
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