发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve the amusements of a game by making a player predict whether or not a game state is a probability variable state at the end of an opening time increased state. SOLUTION: By imparting a support state during a determined maximum imparting period and executing a first special mode performance after the end of a 15R probability variable secret big winning game and a 15R normal probability non-variable big winning game, a game state from a game form is kept secret and expectations of a probability variable state are held. Further, accompanying the lapse of the maximum imparting period of the support state after the start of the first special mode performance, the execution of mode shift drawing for determining whether or not to shift from the first special mode performance to a second special mode performance is determined. Then, as indicated in Fig.20, in the mode shift drawing, by performing setting so as to win more easily in the case that the game state when executing the drawing is the probability variable state than in the case that it is a normal state, whether or not the game state is the probability variable state is suitably predicted from the shift form of the special mode performance after the lapse of the maximum imparting period of the support state. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009273807(A) 申请公布日期 2009.11.26
申请号 JP20080130203 申请日期 2008.05.16
申请人 NEWGIN CO LTD 发明人 YAMADA YOSHIHARU;SAITO SATORU;HASHIMOTO TATSUAKI;MAEDA ATSUHIDE
分类号 A63F7/02 主分类号 A63F7/02
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