发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can shift to a probability variable state in a different method from a conventional method, and to provide a probability variation method and an information storage medium. SOLUTION: When a Pachinko ball passes a digital start chucker 21, a central control part 14 generates a figure from 0 to 9 by random number and displays the figure after rotating the first LED display unit 22 for a specified time. When the figure is a predetermined figure (3 or 7 for example), this subroutine is called. The central control part 14 opens a tulip 20a for a specified time in a step S200, and determines whether or not the Pachinko ball enters a special winning pocket in a step S201. The central control part 14 varies the second LED display unit 23 to start the second variation game in a step S203, determines whether or not the figures are all the same in a step S204, and increases a jackpot probability in a step S205 to end the procedure if all the figures are the same. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009268914(A) 申请公布日期 2009.11.19
申请号 JP20090147882 申请日期 2009.06.22
申请人 NET CORP 发明人 SAITO TOSHINAO;KIYOTA KENJI
分类号 A63F7/02 主分类号 A63F7/02
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