发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine surely executing performance synchronized with variations in movable states of a movable body with easy processing when the movable body continuously moves for a long time in accordance with a game state. SOLUTION: When an original point position detection signal from a position detection SW38 is input (S11; Yes), an effect performance instruction command is output to a liquid crystal display control means 48a based on the original point position detection signal (S12). Specifically, when the original point position detection signal is input, the effect performance instruction command is output immediately without executing processing such as a determination of a current rotation position of a reflection body 34, and a performance image receiving the reflected light is displayed on a display screen of a liquid crystal display 19 at the same time when a reflective surface 34a of the reflection body 34 reaches the position opposed to the display screen of the liquid crystal display device 19. COPYRIGHT: (C)2010,JPO&INPIT
申请公布号 JP2009268802(A) 申请公布日期 2009.11.19
申请号 JP20080123617 申请日期 2008.05.09
申请人 FUJISHOJI CO LTD 发明人 TAKEDA MITSUHIRO;ARAKAWA TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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