发明名称 Anisotropic optimization for texture filtering
摘要 Anisotropic optimization is a technique to reduce the number of texture samples anisotropically filtered to determine a texture value associated with a graphics fragment. Reducing the number of texture samples anisotropically filtered reduces the number of texture samples read from memory and speeds up the filter computation. A programmable bias is used to control the number of texture samples used during anisotropic filtering, permitting a user to determine a balance between improved texture map performance and anisotropic texture filtering quality.
申请公布号 US7620210(B1) 申请公布日期 2009.11.17
申请号 US20080015426 申请日期 2008.01.16
申请人 NVIDIA CORPORATION 发明人 DONOVAN WALTER E.;KUGLER ANDERS M.
分类号 G06K9/00;G09G5/00 主分类号 G06K9/00
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